Senior Game Designer

Madrid, Community of Madrid, Spain · Design


Mediatonic is a one of the UK's largest independent game developers with around 200 people across 6 locations worldwide. With incredibly diverse games, from top-grossing mobile titles, to hardcore PC simulators, from major IPs to completely original titles.

Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry. We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.

We are looking for an experienced Senior Game Designer to join our Mediatonic studio in Madrid - leading a new game design team working on one of our prestige projects, like Gears POP! (Gears of War franchise), PC Building Simulator and more.

You are a senior game designer that’s skilled and confident in your expertise with multiple formats (mobile, PC, console) and business models (F2P and Premium), one who is able to build a new design team, lead by example, and set the standard for all future creative design in MT Madrid.

What we are looking for

As a Senior Designer you’ll lead the design and execution of projects, developing and maintaining a clear creative vision alongside the Creative Director.

You’ll be expected to manage small teams in focused prototypes to prove out this initial vision, and hold responsibility for delivering full documentation during pre-production – in addition to working with other discipline leads in delivering a vertical slice that will set the standard for the final product.

You will be the primary publisher contact on design matters, articulately defending decisions during development, forging a working relationship that will ensure a project remains on track, and presenting the studio in a professional manner at all times.

You will be able to mentor more junior designers and work collaboratively across the team to ensure the best possible ideas are stress-tested and realised in-game. Ultimately - your intuition, borne out of experience, will help guide a project from conception to release and beyond.

Key responsibilities:





Working at Mediatonic

Just so you have an idea of what it is like to work with us…

We like Agile and usually do Scrum. We are used to planning ahead and have a clear view of milestones. We tend to do two week sprints and always like to have a short daily standup for all the team to attend. Sprint planning, backlog assignments, retrospectives… that’s the usual deal.

We work in small and ambitious teams, and we strive for minimal hierarchy. Our philosophy is open and informal whilst also being really hard-working. You’ll be the real lead of your own tasks, but you will always have the support of your teammates. We encourage people to share their questions and expertise.

We want you to meet your fellow colleagues working in London and/or Brighton. We will probably set up a trip for you to go there and get to know the rest of the Mediatonic crew in person. It’s really fun. Really.

We spend lunchtimes playing on our Nintendo Switch, PS4 or on our awesome arcade machine, or maybe enjoying a role playing session... We also like to get together from time to time. Sometimes it’s just a beer after

How to apply/really impress us

As a people first studio, our biggest priority is to hire the right person, a cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to an interview at Mediatonic with at least one member of our recruitment team. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job.

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