Senior Game Designer
Mediatonic is a one of the UK's largest independent game developers with around 200 people across 6 locations worldwide. With incredibly diverse games, from top-grossing mobile titles, to hardcore PC simulators, from major IPs to completely original titles.
Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry. We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.
We are looking for an experienced Senior Game Designer to join our Mediatonic studio in Madrid - leading a new game design team working on one of our prestige projects, like Gears POP! (Gears of War franchise), PC Building Simulator and more.
You are a senior game designer that’s skilled and confident in your expertise with multiple formats (mobile, PC, console) and business models (F2P and Premium), one who is able to build a new design team, lead by example, and set the standard for all future creative design in MT Madrid.
What we are looking for
As a Senior Designer you’ll lead the design and execution of projects, developing and maintaining a clear creative vision alongside the Creative Director.
You’ll be expected to manage small teams in focused prototypes to prove out this initial vision, and hold responsibility for delivering full documentation during pre-production – in addition to working with other discipline leads in delivering a vertical slice that will set the standard for the final product.
You will be the primary publisher contact on design matters, articulately defending decisions during development, forging a working relationship that will ensure a project remains on track, and presenting the studio in a professional manner at all times.
You will be able to mentor more junior designers and work collaboratively across the team to ensure the best possible ideas are stress-tested and realised in-game. Ultimately - your intuition, borne out of experience, will help guide a project from conception to release and beyond.
- Lead the creation of full game design documentation for assigned projects.
- Lead analogue and digital prototyping sessions during pre-production to prove out initial vision.
- Identify and prioritize required feature specifications, set the standard for these specs, and review and sign off on all specifications from junior team members.
- Manage regular internal testing sessions on projects, both within the team and across the wider studio, and using this data to influence future design decisions.
- Have a strong understanding of product-focused industry trends to the extent you are confident leading the design and balance of the meta-systems and economies that sit behind our games.
- Create and approve high level overviews of new designs and concepts to quickly convey ideas both internally AND externally.
- Work closely with Production, Engineer and Art Leads to make project critical decisions that ensure game quality is maintained without jeopardizing the delivery of game milestones.
- Attend regular publisher calls/meetings as the key representative for the design on your project. You will be comfortable managing publisher feedback with exemplary communication skills.
- Hold the creative vision for your project, signing off on all features when they are implemented to your satisfaction.
- Report on game progress regularly and articulately to internal stakeholders (directorate), calling out areas of success and concern far enough in advance that strategic solutions can be found.
- Produce original new concepts and respond to publisher RFPs as and when dictated by studio Creative Director.
- Assist in maintaining a project backlog during production and into live-operations, agreeing priorities with product and publishers in regular stakeholder settings.
- Support the junior designers on your team, managing their responsibilities to ensure they are able to develop essential skills, teaching both by face-to-face mentoring and ensuring your work is exemplary.
- 5+ years game design experience within a studio environment.
- Strong level of spoken and written English.
- Exceptional understanding of game structure and systems.
- Exceptional ability to produce clear and workable documentation.
- Wide knowledge base of past and present games, across all genres.
- Able to communicate your ideas clearly, concisely and efficiently.
- Proficiency in Word, Powerpoint and Excel.
- Adaptable and able to quickly pick-up new skills and ways of working.
- Comfortable working closely with others and looking after creative teams.
- Experience in working in a variety of game genres.
- Passion, understanding, and experience in developing free-to-play games.
- Leading roles experience.
- Competitive salary based on experience.
- Permanent contract, full-time job and employee benefits.
- Excellent local working conditions, great location in Madrid right next to Atocha station.
- Career-development opportunities. Periodic performance and salary reviews.
- An exceptional, dynamic, demanding and motivating working environment within a growing company.
- Personal development time for side-projects that are interesting to you.
- Free English classes to further improve your level.
- Free access to an online technical library.
- Company tech talks and events.
- Enjoy an awesome induction trip to our London office and meet the rest of the Mediatonic crew.
- Free coffee, weekly supply of juicy fruit, snacks and drinks.
Working at Mediatonic
Just so you have an idea of what it is like to work with us…
We like Agile and usually do Scrum. We are used to planning ahead and have a clear view of milestones. We tend to do two week sprints and always like to have a short daily standup for all the team to attend. Sprint planning, backlog assignments, retrospectives… that’s the usual deal.
We work in small and ambitious teams, and we strive for minimal hierarchy. Our philosophy is open and informal whilst also being really hard-working. You’ll be the real lead of your own tasks, but you will always have the support of your teammates. We encourage people to share their questions and expertise.
We want you to meet your fellow colleagues working in London and/or Brighton. We will probably set up a trip for you to go there and get to know the rest of the Mediatonic crew in person. It’s really fun. Really.
We spend lunchtimes playing on our Nintendo Switch, PS4 or on our awesome arcade machine, or maybe enjoying a role playing session... We also like to get together from time to time. Sometimes it’s just a beer after
How to apply/really impress us
As a people first studio, our biggest priority is to hire the right person, a cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to an interview at Mediatonic with at least one member of our recruitment team. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job.